Reset an enemy

Make a placed enemy return after rest, player death or a region reset, including respawn after it was genuinely destroyed.

Make a placed enemy come back after rest, player death or a region reset — even when the Actor was genuinely destroyed after dying.

Steps

  1. Add WSRF State Component to the enemy Blueprint.
  2. Choose the Enemy preset and assign a Region.
  3. Let automatic capture restore the capsule, Skeletal Mesh, materials, component transforms, collision, animation mode, and supported component lifecycle.
  4. Store health, AI state, combat state, and loot decisions in Custom State when they must be restored before death.
  5. Destroy the placed enemy normally after its death presentation.
  6. Reset with a matching rest, player-death, or region reason.

What you get

WSRF respawns an eligible destroyed placed Actor into its exact loaded source level/container. Check the reset report for pending or failed respawns.

For a boss that must stay dead, choose Boss / Elite instead.

Last updated: 2026-09-04

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