Reset an enemy
Make a placed enemy return after rest, player death or a region reset, including respawn after it was genuinely destroyed.
Make a placed enemy come back after rest, player death or a region reset — even when the Actor was genuinely destroyed after dying.
Steps
- Add WSRF State Component to the enemy Blueprint.
- Choose the Enemy preset and assign a Region.
- Let automatic capture restore the capsule, Skeletal Mesh, materials, component transforms, collision, animation mode, and supported component lifecycle.
- Store health, AI state, combat state, and loot decisions in Custom State when they must be restored before death.
- Destroy the placed enemy normally after its death presentation.
- Reset with a matching rest, player-death, or region reason.
What you get
WSRF respawns an eligible destroyed placed Actor into its exact loaded source level/container. Check the reset report for pending or failed respawns.
For a boss that must stay dead, choose Boss / Elite instead.
Last updated: 2026-09-04