In Development UE 5.7, 5.8
Souls Destruction Framework
An end-to-end environmental destruction framework built for souls-like, action RPG and melee-focused games.
- Destruction
- Chaos
- Editor Tools
- C++
- Blueprint
Catalogue
Every GreyFox Studio tool for Unreal Engine, with its current status, engine compatibility and documentation entry point.
An end-to-end environmental destruction framework built for souls-like, action RPG and melee-focused games.
World-state reset, respawn and persistence framework for Unreal Engine, built for souls-like, action RPG, roguelite and checkpoint-driven games. The 1.0 release includes a plug-and-play Bonfire & Checkpoint system: rest sites, player respawn, fast travel and quick save.
Real-time mesh and surface blending for Unreal Engine, creating seamless transitions between meshes and landscapes without complex RVT workflows.